UHD Mode is 1 Full ME with 2 MiniMEs and no additional options for MEs or MiniMEs.
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I was using ctrl-v to get the image and whenever ive used it in the past, it has always pasted the image with the actual resolution.Īlthough my issue was tested with pixel mode the same issue applies for vector mode with a vector layer as when im looking at any sloped edge it appears more pixelated than it needs to be because the pixels on the sloped edge of the vector shape are bigger than the size of the pixels of my screen). i dont think its an issue of importing image quality either because the two icons on the right were pasted at the same time and one is lower quality than the other. Im pretty sure the picture i took was on vector mode on a pixel layer because i dont think ive used pixel mode yet. I already knew both pictures were going to be somewhat pixelated because i was using a screenshot that wasn't converted to vector (especially because it was on a pixel layer), my issue was the massive difference between the resolution shown on the canvas while editing (easier seen when zoomed out), and my screen resolution. (No clue why the grey gets lighter on the pixelated one (i checked glow was off) but the pixelatedness is a bigger issue imo) (screenshot of hexels icon from the taskbar pasted into hexels (icon on the left) then zoomed out until its the same size as the hexels icon on the taskbar and then screenshotted with the taskbar icon (two icons on the right) all zoomed in so its easier to see in the final screenshot - top right icon is the one that is displayed in hexels and its considerably more pixelated) Heres a screenshot to show what the pixelatedness looks like: The extra detail could really help when looking at large images that are zoomed out so it would be nice if this issue was fixed. I tried to look for a supersampling setting of sorts but found nothing. Or if we could export "mesh" info so we could render like Hexels in our game engine it would be SUPER DUPER.Just from looking at text its obvious that it doesnt really support 4k screens (most software doesnt though so im used to pixelated text and icons) but one thing i was confused about was the fact the canvas itself was pixelated when hexels are vector based so they shouldnt have an issue becoming more detailed. If anyone had success using the tool for actually creating in game ready isometric tile assets, let us know. Which would be really really good! However, there doesn't seem to be way to extract any info to reproduce the same polygon mesh inside say Unity. I can actually render the image using the same rendering technique as Hexels. Perhaps the tool is only good for mocking up some concept arts. I am not sure if I was asking too much initially. If I were to paint with trixels in a diagonal line, when exporting, Id like them to export a line that has a consistent 2 pixels right/left for every pixel up/down. Im trying to use trixels to author hexels in 2:1 ratio. I guess this is because each grid is like a vector, and they are drawn in Hexles using (probably) polygons so exporting such image into say 32x32 pixel image isn't going to produce game read - pixel perfect snapping assets. I am really loving painting in trixels mode, however Ive been struggling with an issue for the past week. Most importantly, Hexels 3 is a free update for all Hexels 2 users. Included are dedicated pixel brushes, pixel layers, rasterization tools and document settings that allow for pixel scaling and anti-aliasing. This is especially true for things like background tiles such as ground or walls etc. The third edition of Hexels brings a new set of pixel based tools that lets artists combine sharp edged vector art with free-flowing pixels. I have tried to export the drawing with 1:1 without anti-aliasing to see if it can be done, but it simply was not "accurate" enough in pixel wise to be able to use them to snap each other to create in game usable tiles. But other than actually using square grid pixel mode to draw them just like any other pixel drawing tools, using so called "isometric" friendly mode (I forgot what that name was) to draw the isometric drawing didn't really helped much. I was kinda hoped to be able to use Hexels to draw in game usable isometric tile sets for my game. Based on the color, each gemstone is associated with a specific chakra and has different healing properties. Hold it during meditation, add it to your altar, or carry it around as a reminder of an intention. Chakra bracelets are often made with seven colorful beads. If you're into crystals, you can also seek out a stone that corresponds to your chosen color and work it into your spiritual practice. Discover and enjoy the energies of these chakras with a Chakra bracelet. Each chakra has a specific purpose, and by wearing a chakra color. Visualize it becoming stronger and more vibrant with each breath. There are seven healing Chakra colors, and each color represents different strength and energy. When you wear a chakra colors bracelet, you are tapping into the power of each chakra to create balance and harmony in your life. Then, scan the list below to find the color that corresponds to it.Īlcantara recommends working with your chosen chakra color(s) using visualization: Picture that color as a sphere of light that exists in your body and watch it grow and radiate. When deciding on a color to incorporate into your practice, consider what energy you are looking for right now. Keeping this in mind, working with a particular chakra color can help you draw that color's energy-or frequency-into your life. Beaded Bracelet of 7 Chakra Colors Purple (crown) Dark Blue (third eye) Light Blue throat) Light Green (heart) Yellow (solar plexus navel) Orange (. "Delving into healing at this level is very powerful." "Each chakra color carries a particular vibrational frequency that you can tap into, work with, and amplify," explains acupuncturist, reiki master, and author of Chakra Healing Margarita Alcantara, LAc. And since understanding the "how" is essential to being able to write your own scripts, it makes AppleScript far, far harder to use than a genuine end-user language should ever be.ĪppleScript's harder even to use than "real programmer" languages like Python and Ruby. Unfortunately, the way AppleScript does this conversely makes it nigh impossible to see exactly how it does it. Yes, the "English-like" syntax means anyone can look at an AppleScript script and get a good general idea of what that script does, and that's a laudable goal. Worse, by disguising all that complexity beneath an ambiguous, obfuscatory syntax, it makes it far harder to understand what is actually going on. The truth is, AppleScript is a huge bait-n-switch: it looks friendly and approachable compared to other languages, but that's all just smoke and mirrors: once you actually get into using it, it is as complicated, convoluted, and intolerant as any other "programmer language". The gap between AppleScript and C++ is far less than the gap between AppleScript and Logo, for example. (And folks who claim that AppleScript is "non-programmer friendly" wonder why I now laugh bitterly at "Not quite as obnoxiously hostile as popular programmer languages" is not the same thing as "non-programmer friendly". Oh, and for bonus irony: AppleScript's vector arrays use a truly brain-damaged implementation that manages to turn what should be O(1) (constant-time) lookups into O(n) (linear-time) lookups, so that they perform no better than linked lists unless you invoke certain arcane and nasty (and potentially crashy) kludges to sneak around the performance-killing algorithm. No idea why they did this, especially as linked lists have long since been de-documented and (I think) deprecated, but the stupid things are still in there along with all the other accummulated rot and damage of the last twenty-odd years. However, rather than just replace the original linked list implementation, they kept it and added the new vector array implementation alongside, using curly braces to distinguish these new vector lists from the square bracketed linked lists. Linked lists (as any fule kno) have dreadful O(n) performance characteristics when accessing arbitrary items (the most common use case), so vector array-based lists were introduced in a subsequent update (1.1?). Square brackets are the original list notation from AppleScript 1.0, back from when its list type used a linked list implementation. Except in Swift, where you have to use square brackets for everything.ĪppleScript Code Signing Language Design LaunchBar Mac Mac App Programming Security Swift Programming Language Note that you cannot use square brackets and colons for record literals. But it’s nice when you have a mix of lists and records to be able to write: [ I do not see this documented anywhere, so I’m not sure how far back scripts with this syntax will work. I learned, for example, that at some point AppleScript added support for using square brackets for list literals. It’s also instructive to look at the built-in actions to see how they work. There is actually quite extensive support and documentation for custom actions now, with more emphasis on sharing actions (and therefore code signing to make that secure). Open scripts in default editor for editing.Easily add or remove Suggestions Scripts and Action URL scripts.Script templates provided for AppleScript, JavaScript, Python, Ruby, Shell script and Swift.Configure and modify action scripts with various scripting languages.Configure action properties, runtime behavior, and more.Easily create new actions from scratch or duplicate existing actions for customization.LaunchBar 6.4 introduces a new action editor: LaunchBar Action Editor and AppleScript List Syntax An incredible life well spent, America’s finest pilot, and a legacy of strength, adventure, and patriotism will be remembered for the rest of time.”Īlso Read: Renee Andrietti, Todd Meister, Guraish Aldjufrie, Quick Facts of Victoria Scott D’Angelo She then fr I must inform you, with great sadness, that my life’s love, General Chuck Yeager, died just before 9 p.m. “America’s best pilot lived an amazing life,” he said. Then, via Yeager’s verified Twitter account, she announced that the World War II flying ace had died. Victoria confirmed to CNN on Monday night that her husband, Yeager, had died. The couple lived in Northern California before his death. Yeager, Victoria’s husband, died on the evening of December 7, 2020, at the age of 97. Victoria Scott D’Angelo’s Husband’s Death They had four children from their marriage: Susan Yeager, Don Yeager, Mickey Yeager, and Sharon Yeager. His wife died as a result of ovarian cancer. Unfortunately, their romance came to an end in 1990, following the death of his wife Glennis Yeager. Yeager’s best-selling memoirs, speaking engagements, and commercial enterprises had helped the partnership thrive. Any plane I name after you always returns me home.”Īfter his retirement from the Air Force in 1975, he and his wife Glennis relocated to Grass Valley, California. In addition, as a good luck charm, he christened his plane Glennis. University of Virginia, Columbia Universityįrom 1945 until her death in 1990, Chuck Yeager was married to his first wife, Glennis Yeager. Facts of Victoria Scott D’Angelo Full Name: She supposedly made a living by filing small-claims litigation and had no acting opportunities. While waiting for a train, she noticed a camera crew, which happened to be filming the Harrison Ford picture “Witness.”Īfter presenting herself to the crew, Victoria landed a small part in the film. Victoria Scott D’Angelo, the actress, earned her first job by pure chance. Victoria Scott D’Angelo’s Professional Career They discovered that his daughter had fraudulently taken hundreds of thousands of dollars from his accounts. In August 2008, the California Court of Appeal found in Yeager’s favor, finding that his daughter Susan had breached her duty as trustee. Again, his children accused D’Angelo of exerting “undue influence” over Yeager.Ĭhuck then accused his children of stealing millions of dollars from his estate. Then Yeager’s children claimed that D’Angelo married him for his money.īoth defendants rejected the charge. When their connection began, a terrible feud erupted between Yeager, his children, and D’Angelo. They had a happy marriage until her spouse died. The pair did not have any children throughout their marriage. Victoria was 45 years old when she married Yeager, who was 80 years old at the time. She married her husband Chuck Yeager in 2003 and they have two children. After dating for a while, the couple decided to get married. Victoria Scott D’Angelo and Yeager met on a hiking route in Nevada County, and their love story began there. 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That, coincidentally or not, ended up being its release date, which the game’s Twitter account made a cheeky note of with a GIF of Picard putting his face in his palm. With the price alert, you will receive a notification when the game is available. However, the team sent out a follow-up tweet saying that it only meant May 2023. Oh, it looks like we dont have prices for Star Trek Resurgence right now. Best Of Star Trek: Resurgence Everything We Know Published 6 months ago on JanuBy Jord Tury Excluding PlayStation VR's one-and-done Star Trek: Bridge Crew, Gene Roddenberry's sci-fi phenomenon hasn't actually seen the frontline of the gaming community for the best part of a decade now. There was initial confusion during the most recent delay because some took “ in May 23” as the date being May 23. Dramatic Labs had moved the game from spring 2022 to April 2023 and now finally to May 2023. Resurgence has also been delayed a few times with the most recent time being in March. Star Trek: Resurgence is an interactive narrative video game that tells an original story set in the era shortly after the events of Star Trek: The Next Generation.Stationed aboard the U.S.S. It borrows heavily from Telltale Games’ style of adventure titles, which makes sense given how Dramatic Labs is made up of 20 former Telltale developers that have all worked on other licensed titles like Star Trek that include The Walking Dead, Game of Thrones, The Wolf Among Us, and Batman. Leah Brahms and keep her research out of enemy hands. Originally set for a Spring 2022 release, Dramatic Labs. It is an epic 3D game which is going to entertain you with lots of excitement where you can explore your relationship with others. Hey, gamers, good news is here with the release of Star trek resurgence on PS4, PS5, PC. Dramatic Labs has released a couple of gameplay videos of the title in action so far. Resolute is tasked with an urgent stealth mission to recover Dr. Star Trek: Resurgence is a narrative adventure game featuring dialog choices, relationship building, and exploration. Dramatic Labs announced the game arrives May 23 on PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and PC. Star Trek Resurgence Price PS4, PS5, Release, Wiki. The team didn’t release a new trailer for the occasion, only a tweet to mark the day. Star Trek: Resurgence is coming out on May 23 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC. However, Dramatic Labs has finally announced the release date for this licensed adventure game. Star Trek: Resurgence is quite far from its original spring 2022 release window. The team built a custom database of 4,000 pairs of computer-generated images. Training a neural network typically requires a large, high-quality dataset, which didn’t previously exist for 3D holograms. The team designed a convolutional neural network - a processing technique that uses a chain of trainable tensors to roughly mimic how humans process visual information. They used deep learning to accelerate computer-generated holography, allowing for real-time hologram generation. So Shi’s team took a different approach: letting the computer teach physics to itself. Plus, existing algorithms don’t model occlusion with photorealistic precision. “That increases the complexity significantly.” Directing a clustered supercomputer to run these physics-based simulations could take seconds or minutes for a single holographic image. “Because each point in the scene has a different depth, you can’t apply the same operations for all of them,” says Shi. But the process can be a computational slog. And they were hard copy only, making them difficult to reproduce and share.Ĭomputer-generated holography sidesteps these challenges by simulating the optical setup. The resulting images were static, so they couldn’t capture motion. This reference generates a hologram’s unique sense of depth. That required splitting a laser beam, with half the beam used to illuminate the subject and the other half used as a reference for the light waves’ phase. But despite their realism, holograms are a challenge to make and share.įirst developed in the mid-1900s, early holograms were recorded optically. So, while a photograph of Monet’s “Water Lilies” can highlight the paintings’ color palate, a hologram can bring the work to life, rendering the unique 3D texture of each brush stroke. That combination delivers a truer depiction of a scene’s parallax and depth. In contrast, a hologram encodes both the brightness and phase of each light wave. Other co-authors include Beichen Li of EECS and the Computer Science and Artificial Intelligence Laboratory at MIT, as well as former MIT researchers Changil Kim (now at Facebook) and Petr Kellnhofer (now at Stanford University).Ī typical lens-based photograph encodes the brightness of each light wave - a photo can faithfully reproduce a scene’s colors, but it ultimately yields a flat image. Shi worked on the study, published today in Nature, with his advisor and co-author Wojciech Matusik. The advance could fuel a spillover of holography into fields like VR and 3D printing. Shi believes the new approach, which the team calls “tensor holography,” will finally bring that elusive 10-year goal within reach. “It’s often been said that commercially available holographic displays will be around in 10 years, yet this statement has been around for decades.” “People previously thought that with existing consumer-grade hardware, it was impossible to do real-time 3D holography computations,” says Liang Shi, the study’s lead author and a PhD student in MIT’s Department of Electrical Engineering and Computer Science (EECS). Now, MIT researchers have developed a new way to produce holograms almost instantly - and the deep learning-based method is so efficient that it can run on a laptop in the blink of an eye, the researchers say. Researchers have long sought to make computer-generated holograms, but the process has traditionally required a supercomputer to churn through physics simulations, which is time-consuming and can yield less-than-photorealistic results. (Go ahead - check out the holographic dove on your Visa card.) Holograms offer a shifting perspective based on the viewer’s position, and they allow the eye to adjust focal depth to alternately focus on foreground and background. Holograms deliver an exceptional representation of 3D world around us. The solution for better 3D visualization could lie in a 60-year-old technology remade for the digital world: holograms. Nausea and eye strain can result because VR creates an illusion of 3D viewing although the user is in fact staring at a fixed-distance 2D display. Despite years of hype, virtual reality headsets have yet to topple TV or computer screens as the go-to devices for video viewing. He's even a little jealous of the MC's popularity and status as the team's leader. Deep down, he doesn't love living in the backwater town of Inaba and misses the city, and also hates that he and his family are blamed for some of Inaba's economic issues. Yosuke's key underlying character trait is his feelings of resentment. Yosuke's damage output will rarely match that of the rest of the cast, but he's great backup that can perform just about any combat role. He has balanced stats and a varied moveset, including wind spells, physical attacks, and even some healing and support spells. In battle, Yosuke dual-wields knives and other short weapons (like wrenches). Yosuke is the first friend the MC makes in Inaba, and he explores the Midnight Channel's strange hotel room with the MC and Chie a few days after the MC's arrival in town. Yosuke's family moved to Inaba to work at the newly-built JUNES store, and several of the locals blame Yosuke and his family for JUNES's driving business away from market district shops. Yosuke works at department store JUNES, where his father is the head manager. Yosuke is one of the MC's second-year classmates at Yasogami High, but he's definitely not one of the popular kids. Sure, he has the incredible animal magnetism to form life-changing friendships with anyone the player chooses and he has all the narrative strengths and weaknesses of a silent protagonist, but it's hard not to like the Persona 4 MC. Being a passenger to his interactions in Inaba and his adventures in the Midnight Channel is a real treat. The P3 MC had an air of aloofness to him and the P4 MC feels like a warmer, more friendly person. In battle, the MC wields katanas and other two-handed swords with style. Basically, the MC can play any role in battle and is typically the best at playing that role. The MC (and the MC of Persona 3) are exceptions to this rule and can summon a multitude of Personae and obtain new ones by defeating Shadows and fusing Personae. In Persona 4 (and its predecessor Persona 3) most characters have one or two Personae that they are limited to using for the entirety of the game. That year is the story of Persona 4, and it's full of murder, intrigue, friendship, and discovering the secrets of the Midnight Channel. The main character of Persona 4 is a second-year transfer student at Yasogami High School his parents began working overseas prior to the start of Persona 4, so our hero moves in with his uncle Ryotaro Dojima and cousin Nanako for a year, so he'll have a place to stay while his parents are gone. I will spoil what characters join your team (of course) and several important plot details about them. Not endgame spoilers or whodunit spoilers, though. IMPORTANT NOTE - This article contains spoilers for Persona 4. So lame that you wish he/she wasn't there. One-note or not very interesting.ĬUT = Bad character. Maybe not a favorite.īENCH = Average character. One of the game's highlights.ĪSSET = Good character. So with that said, let me start rambling about Persona 4's awesome cast. And I should mention, I fucking love Persona 4 and it's gameplay balance is excellent there aren't really any bad ratings in the list, and even the "worst" characters in the second list are perfectly usable. Both of those lists are naturally subjective and entirely my own opinion. First, I'll rate each character's personality and story role using my old four-point rating system (shown below) and then I'll rank them by their in-game power and utility in a second list. So naturally I'm inclined to rating and ranking them in a list. I adore the cast of Persona 4 - I'd rank it among the all-time greats in RPGs - and the characters are a large part of why I love the game. Persona 4 is my favorite game made in the past 15 years and on my short list of favorite games of all time. Click on the "Meet the Cast" tag at the end of this post for my ramblings on the characters in Final Fantasy VI and Persona 3. Speaking of blog tags, I've written a few other "Meet the Cast" posts in the past four years, ranking, discussing, and rating the characters of specific games. If you want to read about my personal Persona past (hated Persona 1 in early 2000s, loved every other Persona game) go and check out posts on this blog with the "Persona" tag. I've mentioned over and over in this blog that I'm Persona-obsessed, but that obsession didn't begin until 2012 when I played Persona 3, a game I received as a birthday gift. It's been (checks list of posts) MONTHS since I've written about Persona, so now seems like a good time to get back into it! Time to break down the cast of characters of Persona 4! Persistent Volumes fulfill the three requirements outlined earlier.Ī Persistent Volume (PV) object represents a storage volume that is used to persist application data. With Persistent Volumes, data is persisted regardless of the lifecycle of the application, container, Pod, Node, or even the cluster itself. Kubernetes also supports Persistent Volumes. The temporary file system is tied to the lifecycle of the container the ephemeral Volume is tied to the lifecycle of the pod Decoupling pods from the storage: Persistent Volumes However as soon as the Pod is deleted, the Volume is deleted as well, so it still does not fulfill our three requirements. It enables safe container restarts and sharing of data between containers within a Pod. An ephemeral Volume‘s lifetime is coupled to the Pod. Ephemeral volumesĪn ephemeral Kubernetes Volume solves both of the problems faced with ephemeral storage. Also, multiple containers cannot share a temporary filesystem. In case of a container crash, the temporary filesystem is lost-the container starts with a clean slate again. However, ephemeral storage does not satisfy the three storage requirements. Ephemeral storageĬontainers can use the temporary filesystem (tmpfs) to read and write files. Kubernetes has several types of storage options available, not all of which are persistent. Storage must be highly available regardless of crashes or application failures.Storage must be available from all pods and nodes in the Kubernetes cluster.Storage must not depend on the pod lifecycle.To prevent this data loss and run a stateful application on Kubernetes, we need to adhere to three simple storage requirements: If a pod crashes or is terminated, data is lost. When running a stateful application, and without persistent storage, data is tied to the lifecycle of the pod or container. Part 2 : We dive deep into an example machine learning workload that requires persistent storage and that runs using Kubeflow on Amazon EKS.Part 1 : In this first part we cover the concepts of persistent storage for Kubernetes and how we can apply those concepts for a basic workload using Amazon Elastic Kubernetes Service (Amazon EKS) with Amazon Elastic File System (Amazon EFS) as persistent storage.For this reason, we created this series of two blogs posts that will go through concepts and terminologies first and then dive into a practical use case. Persistent storage for Kubernetes is a complex topic, especially for someone who is new to storage and is getting started with Kubernetes. We walk through designing and building a stateful application on Kubernetes that mitigates concern for data loss in case of failures or terminations at the host/pod/container level. In this blog, we cover persistent storage concepts for Kubernetes environments and storage options in the Kubernetes world. This requires persistent storage, that is, storage that lives beyond the lifetime of the container, pod, or node. When running stateful applications using Kubernetes, state needs to be persisted regardless of container, pod, or node crashes or terminations. Stateful applications rely on data being persisted and retrieved to run properly. |
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